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Airport shoreline geometery is not smoothed at all and looks unrealistic compared to the rest of stratis
Closed, ResolvedPublic

Description

The geometry at the airport area which is not based on real life has sharp edges which look bad and unrealistic. {F20436} {F20437} {F20438} {F20439} {F20440} {F20441}

Details

Legacy ID
609833588
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce

Look at the shoreline around the airfield area.

Additional Information

Below are 6 pictures of only some of the problem areas.

Event Timeline

ProGamer edited Steps To Reproduce. (Show Details)Jun 28 2013, 3:53 AM
ProGamer edited Additional Information. (Show Details)
ProGamer set Category to Visual-Environment.
ProGamer set Reproducibility to Always.
ProGamer set Severity to None.
ProGamer set Resolution to Fixed.
ProGamer set Legacy ID to 609833588.May 7 2016, 3:03 PM

Well if there is another one, maybe the pictures can be moved there?

+1 for you're pictures, sorry I was thinking of another one like you, it's an error

Oh, so mine is good?

I think it's OK

Good, as this area of land was created solely by the devs and not off the real island, I hope it can be fixed.

b101uk added a subscriber: b101uk.May 7 2016, 3:03 PM

On the other hand manmade extensions to islands are never going to look natural sculpted by thousands or millions of years of sea/rain/wind erosion, especially if they are made for an industrial use like an airport.

e.g.
Try looking around “Chek Lap Kok Airport” on Google maps/earth (with photos on) or other reclamations around Hong Kong and other places around the world.

Really about the only thing you could use as criticism is a lack of riprap or the manmade variants (interlocking concrete shapes), but sometimes they are underneath with sand over them IF the area is not often exposed to powerful storms and tilde surges etc.

The edges just look way to sharp.

While in some regard I agree with b101uk, I agree also with your view, that it looks badly fabricated within the map editor, due to the geometric edges at the shoreline.

Some of it goes into being a nit-pick, but it could be revised still.

should be fixed in 1.02 version

Mass-closing resolved issues not updated in 10 days.