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Fired Smokescreen in Marshall doesnt block periscope view due to way of rendering smoke
Closed, ResolvedPublic


While standing in the thickes smokescreen gunner hardly sees any smoke through standart view of its periscope. Maby a problem with fov used and distance to smoke screen.


Legacy ID
Steps To Reproduce
  1. place Marshal in Editor
  2. fire smokes from driver seat and swap to gunner position
  3. compare 3d view to periscope view

-> periscope view doesnt hinder view much

Additional Information

Will be probably the same with Marid as it seems to be a general engine draw phenomen with smoke and fov. For Fun try to leave your Vehicle shortly after deploy of smoke. Than look for the spherical smoke clouds rendering the smoke. By pressing right mouse to zoom in you will see that thes spheres get smaller. This is what makes the smokescreen disapeare in the guner view as the fov is here far higher

Event Timeline

Kumeda edited Steps To Reproduce. (Show Details)Jun 27 2013, 11:47 PM
Kumeda edited Additional Information. (Show Details)
Kumeda set Category to Engine.
Kumeda set Reproducibility to Always.
Kumeda set Severity to None.
Kumeda set Resolution to Open.
Kumeda set Legacy ID to 2433782804.May 7 2016, 3:02 PM
Kumeda added a subscriber: Kumeda.

I did test this phenomen again and noticed that there actually might another explenation to it. If I look from the outside I see a dense smokescreen inside I see the bubbels but can still see the outside ... maby if your standing inside the bubbels the textur isnt shown as its drawn only on the outside which is invisible from the inside? Well whatever the reason is it should be fixed.

MadDogX added a subscriber: MadDogX.May 7 2016, 3:02 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.