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SMG's fixed zeroing too high with holo sights
Reviewed, WishlistPublic

Description

The Evo Scorpion and the Vermin shoot above where they are aimed using a holosight.

Fixed zeroing with SMGs should probably be at 50-100m.

Details

Legacy ID
3860309122
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics
Steps To Reproduce
  1. Get an SMG with a holosight
  1. Aim at target
  1. Fire
  1. Observe rounds shooting high
Additional Information

This possibly also applies to other collimator sights with fixed zeroing.

Event Timeline

FrankDaTank1218 edited Additional Information. (Show Details)
FrankDaTank1218 set Category to Game Physics.
FrankDaTank1218 set Reproducibility to Always.
FrankDaTank1218 set Severity to None.
FrankDaTank1218 set Resolution to Open.
FrankDaTank1218 set Legacy ID to 3860309122.May 7 2016, 3:02 PM
runekn added a subscriber: runekn.May 7 2016, 3:02 PM

Have you checked the zeroing?

Holos have fixed zeroing at 200m, I believe.

Goose added a subscriber: Goose.May 7 2016, 3:02 PM
Goose added a comment.Jun 28 2013, 2:38 AM

This is because the slow bullets have to be launched high into the air to impact at 200 meters; zeroing for submachine guns should be under 100 meters, perhaps closer to 50.

Anyway this is just a 'config problem' and not a 'feature'..so i hope it will be fixed in next update..

Still same problem after latest patch.
I really hoped they have fixed the problem with CQB attachments in SMG's -because they already fixed the 'no-recoil' problem.
Thats sad