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Recoil animation overpowered
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Description

The recoil management animation need alot of improvement. you place the vector point for the application of the force way to low(hips). You should push forward the upper body especially the shoulder past your hips and toes and put the c.g of the recoil force more in the solar plexus sector and the get the stock more in the shoulder pocket area not on the colar bone... this will help for the animation realism.
for the recoil made by ammunition you check the spec of them to put theyr real value and consider the fact that many firearm use muzzle compensator/flash-hider or brake to compensate.

Details

Legacy ID
1912862194
Severity
None
Resolution
Open
Reproducibility
Always
Category
Anims

Event Timeline

viking9934 edited Additional Information. (Show Details)
viking9934 set Category to Anims.
viking9934 set Reproducibility to Always.
viking9934 set Severity to None.
viking9934 set Resolution to Open.
viking9934 set Legacy ID to 1912862194.May 7 2016, 3:02 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 3:02 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.