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Skalpel ATGM proxy doesn't have a collision model
Closed, ResolvedPublic

Description

You can shoot through this missile.

Details

Legacy ID
2228539304
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics
Steps To Reproduce

Put Mi-48 in editor, go around on foot and try to shoot at the Skalpel missiles - all the bullets go through them.

Event Timeline

shredthesky edited Additional Information. (Show Details)
shredthesky set Category to Game Physics.
shredthesky set Reproducibility to Always.
shredthesky set Severity to None.
shredthesky set Resolution to Open.
shredthesky set Legacy ID to 2228539304.May 7 2016, 2:59 PM

We need fire geometry/hitbox for missiles so we can knock them out using autocanon or other missile.

Would be good if armament, weaponry could be destroyed.

voted up

I agree, but this issue is even more simple and related to a missile hanging on the pod before the launch, so it also affects the chopper damage model.

Also see another issue related to missile proxies: http://feedback.arma3.com/view.php?id=10407

MadDogX added a subscriber: MadDogX.May 7 2016, 2:59 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.