I would like to know if there is a way to retrieve all the active classes from a client's game. Instead of using a guess list of class names and filtering them with isClass, I would like to have something like getClassArrayClient <client ID> (like owner will return) and getClassArrayServer.
The reason for this is to promote anti cheat scripting. I would create an example script like this:
_hacking = false;
{
if(!(_x in getClassArrayServer)) then { _hacking = true; };
}foreach (getClassArrayClient 2)
if(_hacking) then
{
//how you would handle cheaters
};