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single ai sont detect gunfire within walls, ie base
Closed, ResolvedPublic

Description

single ai dont react to gunfire when inside 4 walls like a bae

Only noticed this is my mission im making: I have ai placed around a base, and they all have waypoint i set for a patrol around the parimeter, then i have 3 ai who patrol the inside of the base. but once gunfire goes off, the patrols outside the base, they notice it and start to firing back at me and my position, even the ones on the lighthouse got into the action.

but the patrol inside the base, just continue like no one was shooting, and i wasnt there. they didnt take up cover, or react to any of the gunfire, even if i shot some ai in the base, nothing just continues patroling, until i actually shot him he does something. (die)

I only notice this when ai are patroling the inside of the base and , and are not grouped, the ai outside react to the gunfire

Details

Legacy ID
2183073091
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
AI Issues
Steps To Reproduce
  1. add some ai around a base (add some waypoints 2)
  2. add a few ai (grouped) to patrol the iside of the base (add waypoints)
  3. start the mission and fire at the ai (the ones outside should ignore there waypoint and fire at you)
  1. add some ai about 300 - 500m away from test area
  1. the ai in the base, should continue there route and ignore the gunfire outside until (a. you shoot at the ai, or b. you enter the base then they seem to notice and hear the gunfire thats happening inside) while the ai outside whill react, and the ai placed 300-500m away should fight, while flanking your postition, ect.
Additional Information

basically the AI in a base (surrounded by 4 walls, but no roof) dont react to the players gunfire, or take part in the battle)

Event Timeline

dnap420 edited Steps To Reproduce. (Show Details)Jun 24 2013, 6:28 PM
dnap420 edited Additional Information. (Show Details)
dnap420 set Category to AI Issues.
dnap420 set Reproducibility to Have Not Tried.
dnap420 set Severity to None.
dnap420 set Resolution to Open.
dnap420 set Legacy ID to 2183073091.May 7 2016, 2:51 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:51 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.