It's already awkward enough to look around a ground based vehicle in third person, having a delayed/floaty camera only makes trying to navigate your terrain a lot harder when using 3rd person mode in a vehicle.
Description
Description
Details
Details
- Legacy ID
- 2323107476
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Visual-Vehicles
Steps To Reproduce
Launch editor
Place a ground based vehicle with yourself as driver
Go third person and freelook
Notice the floaty/delayed characteristics of the movement compared to your input
Additional Information
Third person camera movement in ground vehicles should not be floaty/delayed.
Possible bug with smooth mouse function? Not working (ie not being disabled) on ground vehicles 3rd person camera?
Discuss
Event Timeline
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.