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Convoy/Formation with 2 armored vehicles and 1 jeep
Closed, ResolvedPublic

Description

This was something that was bugging me while I was setting up a small mission, with the new armored vehicles. I had 2 AMV-7s and 1 Hunter, with the AMV-7's both in the front. The second AMV was blocking the only exit from the compound, and all 3 vehicles was placed without formation.

When the waypoint started, the first AMV moved a bit forward, while the second didn't move at all, and the Hunter trying to cut through, though it didn't work. When I placed them all to be in formation from the start, I noticed that the Hunter was placed in the middle of the 2 AMV-7s, which was also the position it was trying to achieve before. So basically, the convoy wont move until they're in the proper formation, and does nothing to help other vehicles achieve their position.

Details

Legacy ID
2304749493
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Control / Commanding
Steps To Reproduce

Place 2 AMV-7s at a compound, or any closed in area, with the special set to "None". Make sure they're placed in a column, and the second blocking the exit from the compound. Place a Hunter behind the second AMV-7, with the special also set to "None".

Group them all together to the first AMV-7, and set a waypoint to anywhere outside the compound.

Event Timeline

Philrow edited Steps To Reproduce. (Show Details)Jun 21 2013, 5:16 PM
Philrow edited Additional Information. (Show Details)
Philrow set Category to AI Control / Commanding.
Philrow set Reproducibility to Always.
Philrow set Severity to None.
Philrow set Resolution to Open.
Philrow set Legacy ID to 2304749493.May 7 2016, 2:42 PM
b101uk added a subscriber: b101uk.May 7 2016, 2:42 PM

It dose that because you haven’t set the behaviour to safe or carless for the first waypoint, in which formation matters little, if they are aware or above they will want formation which puts the Hunter in the middle OR causes it to overtake the second AMV-7

Speed mode also plays its part, on fast they won’t hold for others to catch up so often, while in other speed modes they will more often wait for other to catch up by driving slower/stoping.

Both behaviour and Speed mode have effects on each other.

Philrow added a subscriber: Philrow.May 7 2016, 2:42 PM

Ah, that makes quite a lot of sense actually, I had forgotten that I had the move waypoint with those settings.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:42 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.