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Red chemlights illuminate suddenly on approach
Closed, ResolvedPublic

Description

Red chemlights have a very abrupt transition from unseen to full lit. The distance seems about correct for the color red, but when approaching it feels more like a lightswitch than approaching a dim lightsource.

The effect is 10x more pronounced when the chemlight is spawned with a smoke grenade, illuminating the cloud (the cloud is still visible from quite a distance on a moonlit night, so it goes from dark cloud to times-square quick)

Needs a smooth illumination

Details

Legacy ID
2943351996
Severity
None
Resolution
Unable To Duplicate
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce

set mission to night, spawn a red chemlight, and separately a red chemlight and a 40mm smoke grenade. fly by at a moderate, or slow speed in helicopter.

To test, create a marker named "ChemTest", create a flying helicopter, this init code:

_pos = getMarkerPos "ChemTest";
_cx = _pos select 0;
_cy = _pos select 1;
_cz = _pos select 2;
_nil = "Chemlight_red" createVehicle _pos;
_nil = "G_40mm_Smoke" createVehicle _pos;
_nil = "Chemlight_red" createVehicle [_cx + 10,_cy + 10,_cz];

Additional Information

Similar to, but not same report, and not fixed as of latest dev: http://feedback.arma3.com/view.php?id=7668

Event Timeline

cancerouspete edited Additional Information. (Show Details)
cancerouspete set Category to Visual-Environment.
cancerouspete set Reproducibility to Always.
cancerouspete set Severity to None.
cancerouspete set Resolution to Unable To Duplicate.
cancerouspete set Legacy ID to 2943351996.May 7 2016, 2:40 PM
cancerouspete edited a custom field.
Bohemia added a subscriber: AD2001.Jun 20 2013, 3:01 PM

This ticket can be CLOSED as unreproducible/fixed/non-issue