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Helicopter Landing Gear/ Roll on landing not available
Closed, ResolvedPublic

Description

As an avid Arma II player, and current Alpha player, I find it almost disheartening that a development scale effort to correct flight physics has not been addressed. The idea that a 60 MPH "Roll-on-landing" and a 15-30 mph "Skid-on-Landing" is not yet a part of the game is incomprehensible. Aside from the issues with landing physics of currently available aircraft not being remedied, the actual flight parameters of cyclic movement seem overly jerky. Whether working with a joystick, working strictly with a keyboard, or commanding the aircraft with a mouse and keyboard combination, the aircraft available seem too quick to respond, and in most cases over respond to input from the piloting controls in all configurations. Furthermore, accurate speed indications on aircraft need to be addressed, no 9 series aircraft is capable of 335 KMPH.

Details

Legacy ID
4288345364
Severity
None
Resolution
Open
Reproducibility
Always
Category
Game Physics
Steps To Reproduce

Scripting, and thorough work through of flight physics in the software, along with a comprehensive testing period in which a player mass may test the changes in play style.

Additional Information

UH-60 (Sikorsky "Blackhawk") United states Army Helicopter Pilot

Event Timeline

Kuhngen edited Steps To Reproduce. (Show Details)Jun 19 2013, 6:40 AM
Kuhngen edited Additional Information. (Show Details)
Kuhngen set Category to Game Physics.
Kuhngen set Reproducibility to Always.
Kuhngen set Severity to None.
Kuhngen set Resolution to Open.
Kuhngen set Legacy ID to 4288345364.May 7 2016, 2:39 PM
p00d73 added a subscriber: p00d73.May 7 2016, 2:39 PM

It seems that this issue is solved, at least in the dev build. Rolling landings at 50 km/h work well, I did take minor damage when gently landing at 150 km/h though. I don't know whether rolling landings in real life can be done at that speed?

MadDogX added a subscriber: MadDogX.May 7 2016, 2:39 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.