As an avid Arma II player, and current Alpha player, I find it almost disheartening that a development scale effort to correct flight physics has not been addressed. The idea that a 60 MPH "Roll-on-landing" and a 15-30 mph "Skid-on-Landing" is not yet a part of the game is incomprehensible. Aside from the issues with landing physics of currently available aircraft not being remedied, the actual flight parameters of cyclic movement seem overly jerky. Whether working with a joystick, working strictly with a keyboard, or commanding the aircraft with a mouse and keyboard combination, the aircraft available seem too quick to respond, and in most cases over respond to input from the piloting controls in all configurations. Furthermore, accurate speed indications on aircraft need to be addressed, no 9 series aircraft is capable of 335 KMPH.
Description
Description
Details
Details
- Legacy ID
- 4288345364
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Game Physics
Steps To Reproduce
Scripting, and thorough work through of flight physics in the software, along with a comprehensive testing period in which a player mass may test the changes in play style.
Additional Information
UH-60 (Sikorsky "Blackhawk") United states Army Helicopter Pilot
Event Timeline
Comment Actions
It seems that this issue is solved, at least in the dev build. Rolling landings at 50 km/h work well, I did take minor damage when gently landing at 150 km/h though. I don't know whether rolling landings in real life can be done at that speed?
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.