Page MenuHomeFeedback Tracker

Simple solution to improve AI effectiveness when guarding inside buildings
Closed, ResolvedPublic

Description

proper AI movement/observation/attacking whilst in buildings. AI seem to stand in

    buildings staring at walls even when grenades are detonating in the room next door

    examples of inactive AI indoors here

    http://www.youtube.com/watch?v=N6y9bRJQ0LY

    I think you already have all doors and windows catalogued? Have AI switch their focus
    between the ones closer to them and speed up AI reaction time for all difficulty levels 
    for targets underneath 10 meters to emulate the "focused in" feeling that comes with 
    CQB.

Details

Legacy ID
50291114
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Weapons

Event Timeline

DisasterMaster edited Additional Information. (Show Details)
DisasterMaster set Category to Visual-Weapons.
DisasterMaster set Reproducibility to Always.
DisasterMaster set Severity to None.
DisasterMaster set Resolution to Open.
DisasterMaster set Legacy ID to 50291114.May 7 2016, 2:39 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:39 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.