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Bodies and weapons (WeaponHolderSimulated) fall through non-local objects instead of colliding with them
Closed, ResolvedPublic

Description

Unit bodies and weapons (WeaponHolderSimulated) fall right through objects (buildings) if object is non-local to the body. This is most noticeable with user-placed buildings and causes lots of trouble since dead players fall right through the floor. {F19955}

Details

Legacy ID
2239808840
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Game Physics
Steps To Reproduce
  1. Start attach bodies_repro.Stratis mission in multiplayer with 2 players
  2. Player 1 (server) should select "Spawn unit" and then "Kill unit" from action menu
  3. Observe that body and weapon properly collide with canopy since canopy spawned by the Player 1 (server)
  4. Player 2 (client) should select "Spawn unit" and then "Kill unit" from action menu
  5. Observe that body and weapon fall right through the canopy since canopy is not local to the Player 2, body and weapon
Additional Information

Video: http://www.youtube.com/watch?v=0A82XMdJDdA

Also notice that server-spawned body lies in different position on the server than on client

Event Timeline

SaMatra edited Steps To Reproduce. (Show Details)Jun 18 2013, 4:37 AM
SaMatra edited Additional Information. (Show Details)
SaMatra set Category to Game Physics.
SaMatra set Reproducibility to Always.
SaMatra set Severity to None.
SaMatra set Resolution to Duplicate.
SaMatra set Legacy ID to 2239808840.May 7 2016, 2:38 PM

Dupe of #9532.