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Programmable artificial intelligence
Closed, ResolvedPublic

Description

Will be very useful to program the behavior of artificial intelligence. Using commands on the editor or creating more screen than hability section on the game.

Details

Legacy ID
3082201034
Severity
None
Resolution
Not A Bug
Reproducibility
N/A
Category
Feature Request

Event Timeline

Meratoma edited Steps To Reproduce. (Show Details)Jun 17 2013, 1:05 PM
Meratoma edited Additional Information. (Show Details)
Meratoma set Category to Feature Request.
Meratoma set Reproducibility to N/A.
Meratoma set Severity to None.
Meratoma set Resolution to Not A Bug.
Meratoma set Legacy ID to 3082201034.May 7 2016, 2:38 PM

I have a hard time understanding how to program the AI? Do you mean more variables than Skill?

It would be great if we could have two sliders, one with the aiming and the other one with the actual skill that determines how good the AI makes use of terrain, how coordinated they attack, how good they respond to stuff etc.

But I think programming AI will be a bit to hard for 99% of the users. Most software developers even can't make a good ai, only scripted events. Bohemia has one of the best AIs I've ever seen, even if they sometimes do some weird stuff.

There is an FSM editor in the BI tools. Isn´t that meant to be used for generating new AI behaviour, among other things?

MadDogX added a subscriber: MadDogX.May 7 2016, 2:38 PM

It is already possible to create custom FSMs for the AI and add these to a mission (no mod required), so the request is already fulfilled.