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blinking units
Closed, ResolvedPublic

Description

This is an important thing which effects combat.

It appears that character models get rendered differentely than environmental objects.

At range characters and vehicles tend to "blink" and create "noisy pixels" when you move your view left and right.

This makes noticing enemys at range way more easily since you just have to keep an eye on blinking pixels. (the enemy doesnt need to move - they blink even if they are completely motionless)

A solution would be some kind of blur filter at distance or a shader that evens out the pixels.

At least there should be done sth about it.

I even made a video of it - but to observe the issue you have to view it full size and its 1,2 gig big.

So if you need it - let me know. Otherwise its easy to reproduce. You just have to think like a gamer who wants to find enemys and take care of each detail. Then you will easily be able to observe this too.

Greetz

Details

Legacy ID
829359578
Severity
None
Resolution
Open
Reproducibility
Always
Category
Visual-Characters
Steps To Reproduce

Put a soldier far away from your position but in good line of sight

Look at him and let your aim move left and right around his position

Notice how the character model creates noises and blinking pixels that no environmental object creates.

Understand that this makes noticing enemys a bit too easy;))

Event Timeline

NordKindchen edited Additional Information. (Show Details)
NordKindchen set Category to Visual-Characters.
NordKindchen set Reproducibility to Always.
NordKindchen set Severity to None.
NordKindchen set Resolution to Open.
NordKindchen set Legacy ID to 829359578.May 7 2016, 2:30 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:30 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.