I seem to have come across a problem that seems to appear on analogue axis used as analogue throttle/brake, in that the vehicle “turbo” mode is applied at the very start of the reverse portion of the axis rather than the more logical end extents of the forward portion of the axis.
The net result is that ANY position say between >-1% <-0.01% that traditionally would apply the brake very very slightly and would allow switching to the keyboard with little or no negative effects now results in perpetual “turbo” mode causing oscillating maximum forward or reverse speed without keyboard or axis input, so that any attempt to use the keyboard to “stop” just results in an automatic change of direction and acceleration to maximum speed in that direction.
I would make a video if there was a way to display “keyboard” & “axis” inputs on screen!
I also get the feeling that someone has made an error in maths in that a physical axis has is a very slightly larger range than the number range your trying to apply to them/it, the net result the “0” point of the game axis keeps oscillating either side of the “0” point of the physical axis, or in essence as an e.g. the physical axis (actual joystick axis) range is -100% to +100% but your applying an in-game range of e.g. -99% to +99% which results in your in-game axis “0” point oscillating between -1% and +1% of the physical axis as the physical axis move through its respective +-100% ranges.