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access to engine Integrated action scripts.
Closed, ResolvedPublic

Description

allow community access to engine integraded functions such as those that give explosives actions.

This is already available in the case of door actions as the scripts can atleast be unpacked read... having asked on the forums and had feedback from a Developer at BI (DarkDruid) the scripts in the case of explosives are integrated and i have been unable to locate them to read.

I've recently been working to improve the method by which explosives and other items are placed by creating a 3d placement system. In the case of explosives, the actual instance seems to have a script run on it to give it the characteristics of an explosive (e.g. touch off and timer settings). I think that having access to the scripts that give an instance of something like "democharge_remote_ammo" the expected bomb like actions would help not only myself to attempt improvements to the interface but others too, and in other fields.

Details

Legacy ID
4208321425
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

N/A

Event Timeline

zorilya edited Steps To Reproduce. (Show Details)Jun 6 2013, 4:31 PM
zorilya edited Additional Information. (Show Details)
zorilya set Category to Feature Request.
zorilya set Reproducibility to N/A.
zorilya set Severity to None.
zorilya set Resolution to Open.
zorilya set Legacy ID to 4208321425.May 7 2016, 2:27 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:27 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.