doStop does not seem to work correctly when the unit is attacked by a chopper AND if that unit does not have a line of sight to the chopper by the time of its Initiation(Not sure about the second part). Also, the bugged units stack up somewhere at one point. {F19611}
Description
Description
Details
Details
- Legacy ID
- 579353922
- Severity
- None
- Resolution
- Open
- Reproducibility
- Sometimes
- Category
- AI Issues
Additional Information
Code used on the units is:
doStop this; this setUnitPos "UP";
Event Timeline
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.