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Speed of sound simulation is missing for createSoundSource[]
Closed, ResolvedPublic

Description

You can hear the sound source created with createSoundSource[] immediately no matter your distance to the sound source position. {F19610}

Details

Legacy ID
2546072354
Severity
None
Resolution
Open
Reproducibility
Always
Category
Scripting
Steps To Reproduce
  1. Download and launch the test mission.
  2. You will be on the runway facing a toilet box. The hint will tell you the distance to the toilet box.
  3. Use the action menu to activate the alarm sound - you will see there is no delay whatsoever (it should be at least 1 second delay for that distance).
Additional Information

I realize that you could just do the simulation yourself using "sleep" command based on player distance - but that would only work in singleplayer..

Event Timeline

simast edited Steps To Reproduce. (Show Details)May 25 2013, 3:07 PM
simast edited Additional Information. (Show Details)
simast set Category to Scripting.
simast set Reproducibility to Always.
simast set Severity to None.
simast set Resolution to Open.
simast set Legacy ID to 2546072354.May 7 2016, 2:16 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:16 PM

A simple repro mission would be very helpful. :)

simast added a subscriber: simast.May 7 2016, 2:16 PM

@MadDogX: Attached a test mission (also, see the steps to reproduce and how to use the mission).

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.