If I want to getPosATL for example from an AI, the result will update up to 4 times slower than if I getPosATL player. If I want to synchronise some entity position with object position, this results in jerky movement of synchronised entity. If I do the same and sync it with player it all goes smooth.
It makes no sense as I can see AI on my screen, it exists on my client I can see it moving smoothly, why I cannot get as frequent position update as I can get from the player object?
I'm also doing it in editor so no network involvement.