Page MenuHomeFeedback Tracker

The stance of a character changes when performing the jump animation
Closed, ResolvedPublic


With Arma 3 there is this new stance system that allow a player to adjust the posture of a player character, however when a character performs a jump the posture/stance is not retained. This is mighty annoying, because I do not want to see my player character keep moving around with a hunched back, nor do I want to keep readjusting my stance to counter the game behaviour.

This type of problem is perhaps linked to any other gameplay feature in Arma 3 where the game does not retain information for the simplest things (retaining the set firing mode on a weapon instead of having the firing mode keep being reset to default value).


Legacy ID
Not A Bug
Steps To Reproduce

Have your player character simply stand (as opposed to crouching), and adjust your stance with Ctrl + w key to change stance to stand upright.

When your player character undergoes a jump animation, the stance changes to "default standing stance" right before the jump and the player character retain this "default standing stance" after the jump.

Edit: I realize now that this behaviour does not always occur. It might perhaps seem as if the inconstistent stance is linked to having used the "y" with arma 2 preset (combat pace toggle).

Event Timeline

Treehugger edited Additional Information. (Show Details)
Treehugger set Category to Gameplay.
Treehugger set Reproducibility to Sometimes.
Treehugger set Severity to None.
Treehugger set Resolution to Not A Bug.
Treehugger set Legacy ID to 2560247217.May 7 2016, 2:10 PM

We are very sorry, this issue was closed.