Over distances of 1,4 km objects begin hover over the ground like in the attached image. {F19463} {F19464} {F19465} {F19466}
Description
Details
- Legacy ID
- 318300569
- Severity
- Minor
- Resolution
- Duplicate
- Reproducibility
- Always
- Category
- Visual-Environment
set viewrange > 1400 m
set objectrange > 1400 m
look to a landscape horizon of a hill
Alpha Dev 0.57.105210
Event Timeline
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This is affected very much by the terrain detail settings. If you look at a very steep hill and you set your terrain detail to low (e.g. setTerrainGrid 50) then terrain vertices are 'clipped away'. Depending on the location sometimes the tip of the hill is clipped of leaving anything near the top hovering in air.
Ah OK. The quality switch automatically down to very high at a viewrange of 4500 m and down to high at 9200 m.
I have tried various terrain detail settings with no improvement i.e. objects float exactly the same way on all terrain and other video quality settings.
NVIDIA GTX550ti
i5 3.1
4GB RAM