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Objects in the distance float
Closed, ResolvedPublic

Description

Over distances of 1,4 km objects begin hover over the ground like in the attached image. {F19463} {F19464} {F19465} {F19466}

Details

Legacy ID
318300569
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Environment
Steps To Reproduce

set viewrange > 1400 m
set objectrange > 1400 m
look to a landscape horizon of a hill

Additional Information

Alpha Dev 0.57.105210

Event Timeline

Loki edited Steps To Reproduce. (Show Details)May 17 2013, 3:54 PM
Loki edited Additional Information. (Show Details)
Loki set Category to Visual-Environment.
Loki set Reproducibility to Always.
Loki set Severity to Minor.
Loki set Resolution to Duplicate.
Loki set Legacy ID to 318300569.May 7 2016, 2:08 PM

This issue was processed by our team and will be looked into. We thank you for your feedback.

Please keep the issue monitored to see when it is fixed.

This is affected very much by the terrain detail settings. If you look at a very steep hill and you set your terrain detail to low (e.g. setTerrainGrid 50) then terrain vertices are 'clipped away'. Depending on the location sometimes the tip of the hill is clipped of leaving anything near the top hovering in air.

Loki added a subscriber: Loki.May 7 2016, 2:08 PM
Loki added a comment.May 17 2013, 6:13 PM

Ah OK. The quality switch automatically down to very high at a viewrange of 4500 m and down to high at 9200 m.

MadDogX added a subscriber: MadDogX.May 7 2016, 2:08 PM

Edited title for clarity.

I have tried various terrain detail settings with no improvement i.e. objects float exactly the same way on all terrain and other video quality settings.

NVIDIA GTX550ti
i5 3.1
4GB RAM