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AI civilian when grouped to west will not be attacked by east unit
Closed, ResolvedPublic

Description

Civilian AI unit when grouped to west will not be attacked by east unit.

Details

Legacy ID
1388640670
Severity
None
Resolution
Open
Reproducibility
Always
Category
AI Issues
Steps To Reproduce

Test Code

  • spawn

{
private ["_group1", "_group2", "_leader1", "_civ"];

_group1 = createGroup east;
_leader1 = _group1 createUnit ["O_Soldier_TL_F", getPos player, [], 0 , "NONE"];

_group2 = createGroup west;
_civ = _group2 createUnit ["C_man_polo_1_F", getPos player, [], 0 , "NONE"];
[_civ] joinSilent _group2;
};

Event Timeline

ARJay edited Steps To Reproduce. (Show Details)May 10 2013, 6:48 AM
ARJay edited Additional Information. (Show Details)
ARJay set Category to AI Issues.
ARJay set Reproducibility to Always.
ARJay set Severity to None.
ARJay set Resolution to Open.
ARJay set Legacy ID to 1388640670.May 7 2016, 2:02 PM
ARJay added a subscriber: ARJay.
ARJay added a comment.May 10 2013, 1:02 PM

I'm not sure I understand you Phalanx.

Civilian unit when grouped to west will NOT be attacked by east, which is the opposite of what you have described.

Phalanx added a subscriber: Phalanx.May 7 2016, 2:02 PM

Whoops... For whatever reason I skipped over the "not" part, have removed my last note and upvoted.

Note that this works as intended when you group CIV units to OPFOR/BLUFOR within the editor (using the group tool (F2), I know this as I have made multiple missions using this method. So the error must be linked to this code?

ARJay added a comment.May 10 2013, 1:54 PM

Ok thanks Phalanx. The code worked in previous builds so hopefully its a bug that has been introduced recently

MadDogX added a subscriber: MadDogX.May 7 2016, 2:02 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.