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Helicopters crash into each other
Closed, ResolvedPublic

Description

Helicopters crash into each other when heading to (move here) coordinates that take the helicopters along the same path. {F19327}

Details

Legacy ID
1683609597
Severity
None
Resolution
Open
Reproducibility
Sometimes
Category
AI Issues
Steps To Reproduce

-Spawn two AI soldiers in a single group (the player being the third, as team leader).
-Spawn two helicopters (empty).
-AI Soldier 1 mounts (pilot) helicopter A.
-AI Soldier 2 mounts (pilot) helicopter B.
-NOTE: Helicopters are parked (engines off) appx. 50 meters apart.
-Player selects AI soldier 1 and 2 (pilots).
-Player opens map and commands AI soldier 1 and 2 (pilots) to move to any location.
-NOTE: You can order them to the exact same coordinates or select them individually and send them to coordinates within 50 meters of each other.
-The engines should start and the helicopters should depart like normal. If done correctly, the helicopters should ignore each other en route and clip into each other, causing them to crash.

Additional Information

In the submitted screenshot, I was in the copilot seat while AI pilot 1 was flying. As you can see, the helicopters used are two different models. Mine, lost its main rotor and was airborne for an additional 200 meters before hitting the ground. I did die. The other helicopter was destroyed mid-flight and immediately crashed.

NOTE: The additional soldier (shows as "4") in the submitted picture was in the copilot seat of the already crashed helicopter. "3", the pilot was already dead.

Event Timeline

kirtanloorii edited Additional Information. (Show Details)
kirtanloorii set Category to AI Issues.
kirtanloorii set Reproducibility to Sometimes.
kirtanloorii set Severity to None.
kirtanloorii set Resolution to Open.
kirtanloorii set Legacy ID to 1683609597.May 7 2016, 2:01 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 2:01 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.