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Walking sound displaces to left sound channel when walking and/or using combat pace compared to jogging.
Closed, ResolvedPublic

Description

Compared to jogging, combat pace and walking moves the walking sound a bit more to the left channel when using headphones. This seems to happen on all surfaces

Details

Legacy ID
1660320211
Severity
None
Resolution
Open
Reproducibility
Always
Category
Sound
Steps To Reproduce

-Put on headphones
-Run around the map
-Switch to walking/combat pace from time to time

Event Timeline

Xendance edited Steps To Reproduce. (Show Details)May 4 2013, 11:53 AM
Xendance edited Additional Information. (Show Details)
Xendance set Category to Sound.
Xendance set Reproducibility to Always.
Xendance set Severity to None.
Xendance set Resolution to Open.
Xendance set Legacy ID to 1660320211.May 7 2016, 1:58 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:58 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.