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Disappearing backpacks
Closed, ResolvedPublic


I was playing Whole Lotta Stratis and noticed that once I had kitted myself out with a backpack from a dead body I would save the game. If I exited and then resumed again the pack was missing. Also ,if I put a backpack from a dead player into an ammo crate then tried to get a squad member to use it it would disappear as I placed it into there inventory. {F19258} {F19259}


Legacy ID
Steps To Reproduce

1 - Find backpack on dead body.
2 - Take backpack.
3 - Save game.
4 - Quit then resume game.
5 - Ta da, no backpack.

Event Timeline

MadJock edited Steps To Reproduce. (Show Details)May 3 2013, 9:24 PM
MadJock edited Additional Information. (Show Details)
MadJock set Category to Inventory.
MadJock set Reproducibility to Always.
MadJock set Severity to None.
MadJock set Resolution to Open.
MadJock set Legacy ID to 2200741055.May 7 2016, 1:58 PM
sik added a comment.May 25 2013, 3:58 AM

The mission mentioned is [SP] Dynamic Whole Map ArmA3 Missions by SaOk
Whole Lotta Stratis WIP

I have the same issue. Player starts as group leader without backpack. After killing a medic or explosives specialist and taking their backpack the backpack disappears with all content when you save and resume from the save.

I have heard from many people about problems with disappearing gear after loading a game save. This is a mission breaker if you put essential gear inside the backpack during game play and save the mission progress to resume later on.

Confirmed for ArmA 3 Alpha v0.56.104.778

sik added a comment.May 25 2013, 4:14 AM

Added simple mission to reproduce. Use the second file (pbo) and put it in
C:\Program Files (x86)\Steam\steamapps\common\Arma 3\Missions
Play scenario backpack_test

1 - Kill medic
2 - Take his backpack
3 - Suspend (->autosaves) then resume mission
4 - No backpack

Same with explosives specialist backpack

Confirmed for ArmA 3 Alpha v0.58.105.348

sik added a comment.Jul 2 2013, 2:47 AM

Fixed in Arma 3 Beta v0.70.106.872

MadDogX added a subscriber: MadDogX.May 7 2016, 1:58 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.