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issue setFriend function
Closed, ResolvedPublic

Description

using this function in the init.sqf file
west setFriend [civilian, 0];

Make west players can't take weapons on ground.

and east setFriend [civilian, 0];, make east players can't take weapons on ground.

Details

Legacy ID
1920066257
Severity
None
Resolution
Open
Reproducibility
Always
Category
Controls
Steps To Reproduce

create a west player in a mission.
create a init file with west setFriend [civilian, 0];
preview your mission.
drop your weapon.
try to reload it from ground.
you'll never see action to do it.

Event Timeline

Mariodu62 edited Additional Information. (Show Details)
Mariodu62 set Category to Controls.
Mariodu62 set Reproducibility to Always.
Mariodu62 set Severity to None.
Mariodu62 set Resolution to Open.
Mariodu62 set Legacy ID to 1920066257.May 7 2016, 1:54 PM

I'm encountering the same problem when I use
Civilian setFriend [Civilian, 0];

To create Deathmatch missions.

This makes it impossible for the civilians to pick up anything from boxes (they don't show up in the action menu and there is no icon for the box).
Other Parties are unaffected.

MadDogX added a subscriber: MadDogX.May 7 2016, 1:54 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.