Currently when the respawn mode is set to something different than "BASE"/3, players who try to join in progress always spawn as a seagull or something similiar, meaning: It's not possible to have a large-scaled event with no base respawn enabled, since people with a connection loss can't rejoin anymore, they either spawn as a seagull or the slot is gone.
I understand the mechanics behind it, however I think this needs to change.
Description
Description
Details
Details
- Legacy ID
- 1931427241
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Feature Request
Steps To Reproduce
2 players (host + other participant) needed
• Play an MP mission with no respawn enabled.
• Leave the server
• Trý to join on the same slot
• rage
Event Timeline
Comment Actions
Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.
If this issue is still relevant in current dev build, please re-post.