See attached screenshot. {F19004} {F19005} {F19006}
Description
Details
- Legacy ID
- 1429171872
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Engine
Event Timeline
FREDDY KRUEGER HAS COME TO END ALL WARS!!!!
But although almost unnoticeable it is a little unnerving when you accidentally see that shadow from behind you.
Wherewolf :D!
Need to fix and improve shadow lod and finish Ambient Occlusion (Soften shadows) for human shadows :)
Please up-vote this ticket to fix this creepy hands bug and many other shadow related problems, this is the real problem, not some low poly model: http://feedback.arma3.com/view.php?id=8233
The problem with your creepy-hands ticket (lol) is that the player model is rendered using Stencil shadows. These are CPU intensive to calculate so the developers use lower poly count models to render them. The result is creepy fingers shadows.
The real solution is in my ticket that I linked. This is to fully transition to Shadow Maps rendering. All the work (well mostly all of it) is put on the GPU. Not only does this mean better performance for almost everyone, but it also means proper models are used for the shadow maps. No more creepy fingers!
Please close this ticket and up-vote mine to really help improve the performance and visual quality of Arma 3!
Thanks!