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Shaky weapon in top standing stance
Closed, ResolvedPublic


When player is at top stance, weapon is shaky and so is long scope whereas red dot is fine.


Legacy ID
Steps To Reproduce
  1. Insert player in editor.
  2. Press CTRL + W multiple times until player is at top stance.
  3. Notice the shaking in 1st person view as well as in the long scope view.
Additional Information

EDIT CSR Kryssar:
Shaking is due to muscle stress in adjust stance - it might be alright. But the shaking suddenly stops when using 3D sights (red dot/iron sights/colimators)

Event Timeline

Solidslider edited Additional Information. (Show Details)
Solidslider set Category to Anims.
Solidslider set Reproducibility to Always.
Solidslider set Severity to Minor.
Solidslider set Resolution to Duplicate.
Solidslider set Legacy ID to 9793933.May 7 2016, 1:41 PM

I think Smookie added this in to give indicator that you are not in the default middle step of each stance.If you go above or below the default in each stance it shakes.Seems like a nice non intrusive way to show your straining slightly to achieve the new stance.

In that case, it would make sense the weapon also shakes while in red dot mode - which it isn't. Either way, it seems like something the developers should take a look at.

I like the idea of having an indicator(non-hud) that you are in a in-between-stance but this felt like an error when I saw it.

MadDogX added a subscriber: MadDogX.May 7 2016, 1:41 PM

Ticket with same issue, assigned: #8549