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a new animation for getting over obstacles/walls
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Description

MadDogX, please dont close this one. I saw 0003435, and it is more related than it is a duplicate, the goal and principle is different. That ticket is for climbing up obstacles higher than waist hight, mine is quicker action to get over obstacles with less vaulnrability. Please add relation, as its not a dupe.

Thanks.

Simple request to add an additional animation (or two) for getting over obstacles and walls, at a much more faster pace, and less vaulnrable way. This is not implying random jumping aka bunnyhopping, so they bunnyhoppingphobics can be at ease =) This is meant as an alternative to http://feedback.arma3.com/view.php?id=5241 [^] but is NOT A DUPLICATE. This is not a request for jumping. But alternative animations for getting over.

Current step over animation is too risky, especially in the heat of action. stepping over animation leaves the player too exposed by standing up right, and rather slowly steps over the obstacle. This issue is about as bad as the rifle sling over the shoulder, and really needs an update.

When walking or jogging:

The current step over animation can remain in place when walking or jogging, and getting over an obstacle.

When sprinting:

When sprinting, the combination of Shift+V (as default) should use a "get over" animation that should resemble something like the attached picture. A quick vault using one arm to support body weight when jumping over the wall, to get over the wall quickly and continue sprinting.

Tactical move:

This one can be used in two ways I suppose, whichever is easist to impliment, I think both make sense, but anyone is welcome to add any additional suggestions. I will update accordingly.

When in tactical pace (pressing "C" and raising weapon while moving) then use step over action default being "V", perhaps then the character will roll over the obstacle/wall very low, as if hugging the obstacle/wall. (seeing as they are trying to be tactical about it). it would make sense to keep the character as low as possible.

or

When pressing adjust key with step over (lft ctrl+V) then perhaps the character will roll over the obstacle/wall very low, as if hugging the obstacle/wall. {F18933}

Details

Legacy ID
991256356
Severity
None
Resolution
Duplicate
Reproducibility
N/A
Category
Feature Request
Additional Information

See attached image for example of getting over obstacle/wall when sprinting.
Default key combo = Shift+V

When getting over obstacle/wall in tactical pace. Read below for description.
Default key combo = (Adjust) Lft ctrl+V or V when in tactical pace

Marine Corps Warfighting Publication (MCWP) 3-35.3
Military Operations on Urbanized Terrain A - 7
Section III
Movement
To reduce exposure to enemy fire, Marines should avoid silhouetting themselves, avoid open areas, and select their next covered position before moving.

  1. Crossing a Wall. Each Marine should learn the correct method of crossing a wall

After reconnoitering the other side, the Marine quickly rolls over the wall, keeping a low silhouette. The speed of his movement and a low silhouette deny the enemy a good target.

Credit to CincoSete for above!

  • Anyone that can provide a picture of this action as reference, please attach?

Event Timeline

ShotgunSheamuS edited Additional Information. (Show Details)
ShotgunSheamuS set Category to Feature Request.
ShotgunSheamuS set Reproducibility to N/A.
ShotgunSheamuS set Severity to None.
ShotgunSheamuS set Resolution to Duplicate.
ShotgunSheamuS set Legacy ID to 991256356.May 7 2016, 1:40 PM
ShotgunSheamuS added a subscriber: ShotgunSheamuS.

MadDog please dont close this one, it is not a duplicate of http://feedback.arma3.com/view.php?id=3435

MadDogX added a subscriber: MadDogX.May 7 2016, 1:40 PM

What you are requesting is a running vault, so once again: duplicate.

#855