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Corrupted graphics (flashing bluish polygons all over the screen) in stable build 0.54.103957
Closed, ResolvedPublic

Description

The same graphic corruption that occurred in A2 randomly with my old rig seems to be back in A3. {F18889}

Details

Legacy ID
2670956057
Severity
Major
Resolution
Open
Reproducibility
Random
Category
HW Issues
Steps To Reproduce

Occurs randomly during normal gameplay. I haven't found any factors that would trigger the corruption in A3.

Additional Information

The corruption gets worse with time. Flushing video memory (eg. with FLUSH command) doesn't help, unlike in A2. Overheating is not likely to cause it, because the temperatures of components are not high when playing A3 (GPU less than 50°C, CPU less than 60°C, all other components less than 50°C)

Video of the corrupted graphics: http://www.youtube.com/watch?v=1gP4IU3jTjw

In Arma 2, the flashing polygons appeared often when the components were stressed more than normally. Especially driving through Elektro and getting close to the FPS killer, enterable school building located next to the Elektro-Mogilevka road junction seemed to trigger the corruption often with my old rig. Some users got it often when they flew over or went into Chernogorsk. Here's the typical flashing polygons in A2 recorded by another user: https://www.youtube.com/watch?v=1SitcAf48zA

Event Timeline

Ezcoo edited Steps To Reproduce. (Show Details)Apr 15 2013, 6:56 PM
Ezcoo edited Additional Information. (Show Details)
Ezcoo set Category to HW Issues.
Ezcoo set Reproducibility to Random.
Ezcoo set Severity to Major.
Ezcoo set Resolution to Open.
Ezcoo set Legacy ID to 2670956057.May 7 2016, 1:38 PM
Ezcoo added a subscriber: Ezcoo.
Ezcoo added a comment.Apr 15 2013, 7:20 PM

I don't think that overheating would cause the corruption, because the temperature of components is not high at all when I'm playing A3. (GPU less than 50°C, CPU less than 60°C).

MadDogX added a subscriber: MadDogX.May 7 2016, 1:38 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.