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Multiple Hold Waypoint Synchronization Bug?
Closed, ResolvedPublic

Description

I not sure if this is a bug or not, so I ask. I include a video to see it in action with me explaining.

http://www.youtube.com/watch?v=K2JH1YMgU4Q&feature=youtu.be

Basically I have a trigger with player grouped to it... and a civilian on a hold waypoint... i sync the hold to the trigger, and it works fine.. Down the path of the waypoint is another hold, with another trigger that player is grouped to.. When you sync the civilian hold to the trigger, it breaks the initial hold trigger first placed..

Details

Legacy ID
357640753
Severity
None
Resolution
Open
Reproducibility
Always
Category
Editor
Steps To Reproduce

place player,
place switch trigger, opfor group leader
group player to trigger

place civilian, with hold waypoint, and future move waypoints, down the road place another hold waypoint in same waypoint set and another trigger

group player to trigger, sync hold to 2nd group leader switch trigger

It breaks the first hold trigger set... doesnt seem to be related to the grouping.. seems related to the sync.

Additional Information

I think this is a bug, unless I am breaking some taboo NOT TO DO thing, or maybe I need some different game logic? Please respond if you know answer.

Event Timeline

fragoutlet edited Additional Information. (Show Details)
fragoutlet set Category to Editor.
fragoutlet set Reproducibility to Always.
fragoutlet set Severity to None.
fragoutlet set Resolution to Open.
fragoutlet set Legacy ID to 357640753.May 7 2016, 1:37 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:37 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.