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Primary weapon active in non combat mode
Closed, ResolvedPublic

Description

55.103923

with combat mode disabled and moving at normal speed (not walk or sprint) the crosshair is still on screen and it is also possible to fire the weapon. The rounds do not impact at the crosshair point, they go into the ground in front of the player (where the muzzle is pointing).

Should not be able to fire when moving in normal speed with combat mode disabled.
OR
Should have crosshair indicate correctly, even if that is the ground at my feet.

Details

Legacy ID
3870124587
Severity
None
Resolution
Duplicate
Reproducibility
Always
Category
Visual-Weapons
Steps To Reproduce

make sure you are not in combat mode

do not sprint

do not walk

move forward at normal speed with "W"

left click mouse to fire

watch rounds impact ground to front and left of player

observe crosshair in front of player (not where rounds are impacting ground)

Event Timeline

sarlac edited Steps To Reproduce. (Show Details)Apr 10 2013, 4:12 PM
sarlac edited Additional Information. (Show Details)
sarlac set Category to Visual-Weapons.
sarlac set Reproducibility to Always.
sarlac set Severity to None.
sarlac set Resolution to Duplicate.
sarlac set Legacy ID to 3870124587.May 7 2016, 1:32 PM
ceeeb added a subscriber: ceeeb.May 7 2016, 1:32 PM
ceeeb added a comment.Apr 22 2013, 5:18 AM

Related (duplicate?) to #7593

sarlac added a subscriber: sarlac.May 7 2016, 1:32 PM

Perhaps the same issue but the other is getting buried due to poor explanation.
This is also related to 7250

I'm sure the devs understand this issue. Unfortunately some players seem to think this is a design choice. I believe this is unintended behavior.