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Helicopter descent speed are very slow (especially the KA-60)
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Description

the descent speed of helicopters was very slow compared of real helicopters ! when you are at 0 km/h or at 180km/h the downspeed was very slow.

EDIT : I use a joystick to play heli, but i see if i decrease my throttle on joy,the descent was slow and if i press on Z (collective lower)the descent accelarate but i set the the collective lower axe on throttle command on my joystick (down of course. It's the same for the rise, if i press Q + throttle at max the rise accelerate. It's not really cool to play with joystick if i must use a keyboard too.

Details

Legacy ID
894127080
Severity
Major
Resolution
Duplicate
Reproducibility
Always
Category
Game Physics

Event Timeline

TheRafal edited Steps To Reproduce. (Show Details)Apr 9 2013, 12:50 PM
TheRafal edited Additional Information. (Show Details)
TheRafal set Category to Game Physics.
TheRafal set Reproducibility to Always.
TheRafal set Severity to Major.
TheRafal set Resolution to Duplicate.
TheRafal set Legacy ID to 894127080.May 7 2016, 1:31 PM
sarlac added a subscriber: sarlac.May 7 2016, 1:31 PM

collective raise and lower cause ascent and descent at different rates depending on input device type and input type. Shouldn't these all be the same?

In the ah6/mh6
all figures in feet per minute from onboard VSI

keyboard:
2000 up
1800 down

mapped to joystick buttons:
7000 up and down

If you map the ANALOG collective to buttons on the joystick you get still another set of figures

2200 up
1800 down

however if using the analog collective inputs for non analog buttons, after releasing either button the helicopter falls at a rate of 1200 feet per minute until a non analog collective input is pressed.

In the KA-60
all figures in meters per minute from VSI on board

keyboard
600 up
600 down

joystick digital
2.5 up
2.5 down

joystick analog (mapped to a button)
700 up
600 down

  with a button release fall rate of 500 meters per minute

Please correct this issue

MadDogX added a subscriber: MadDogX.May 7 2016, 1:31 PM