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Vehicle health set to zero always leads to an explosion effect with sound even when not armed/fueled
Closed, ResolvedPublic

Description

If you setup an empty vehicle in the editor and set the healthbar down to zero the vehicle always explodes (sound/smoke/fire), even when not fueled/armed.

It should be:
health/ammo/fuel
0/0/0 = burned out wreck without smoke, fire, explosion
0/0/1 = burning wreck with smoke and fire but without explosion
0/1/1 = just as it is now: fire, smoke, explosions

Intermediates could be handled just like either the full settings *or* set the time the vehicle burns/explodes/...

Details

Legacy ID
2535820502
Severity
Feature
Resolution
Duplicate
Reproducibility
N/A
Category
Feature Request
Steps To Reproduce

Open editor
place player
place empty vehicle
set healthbar down to zero
preview
set ammo down to zero aswell
preview
set fuel down to zero aswell
preview.

Event Timeline

Egosa-U edited Steps To Reproduce. (Show Details)Apr 8 2013, 4:19 PM
Egosa-U edited Additional Information. (Show Details)
Egosa-U set Category to Feature Request.
Egosa-U set Reproducibility to N/A.
Egosa-U set Severity to Feature.
Egosa-U set Resolution to Duplicate.
Egosa-U set Legacy ID to 2535820502.May 7 2016, 1:31 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:31 PM

Duplicate of #6533.