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Ordering AI to fire his secondary weapon
Closed, ResolvedPublic

Description

Shouldn't a team/squad leader be able to order an AI grenadier or missile man to fire at an assigned target/position when told to do so?

Adding a "Select Weapon X", along with a "Reload Mag Y" entry in the unit's action menu would do the trick imo. The secondary weapon could be a grenade or missile launcher, a pistol or a hand grenade, the ammo could be HE or smoke shells or whatever.

Note : I've tried to do it by triggering a "Fire" command, but this scripting command seems to be broken. The grenadier can indeed fire its grenade but is unable to aim at any target.

Details

Legacy ID
2841653734
Severity
Feature
Resolution
Open
Reproducibility
Have Not Tried
Category
Feature Request

Event Timeline

Igitur edited Steps To Reproduce. (Show Details)Mar 29 2013, 8:39 PM
Igitur edited Additional Information. (Show Details)
Igitur set Category to Feature Request.
Igitur set Reproducibility to Have Not Tried.
Igitur set Severity to Feature.
Igitur set Resolution to Open.
Igitur set Legacy ID to 2841653734.May 7 2016, 1:17 PM
MadDogX added a subscriber: MadDogX.May 7 2016, 1:17 PM

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.