as per the title, the enableSimulation command is not functioning in MP(Dedicated Server) Environments.
Description
Description
Details
Details
- Legacy ID
- 4276014084
- Severity
- Major
- Resolution
- No Bug
- Reproducibility
- Always
- Category
- Scripting
Steps To Reproduce
Go into the editor and place say a wall like this:
class Item0 { position[]={2162.7915,-1.7642975e-005,5564.438}; azimut=9.5163603; id=16; side="EMPTY"; vehicle="land_mil_wallbig_4m_f"; skill=0.2; init="this call {_r = getpos _this; _r set [2,-1.7642975e-005]; _this setpos _r}; this allowDamage false; this enableSimulation false;"; };
then save it into a MP Mission and host it on a dedicated server and go and throw a grenade at the wall, and it will fall over even though damage and enablesimulation are false. I have also tried with numorous other walls and they all fall over...
Event Timeline
Comment Actions
This is odd, as I am using a similar set up and am not having this issue. Attach a reproduction mission?
Comment Actions
Enablesimulation false does not stop objects from taking damage, this is default behaviour. If the wall gets damaged with allowdamage false then the problem is not with enablesimulation.
I've just tested both commands in MP, both work as they should. Think this ticket can be closed.