One of my biggest pet peeves from Arma 2 that has made its way into the Alpha of Arma 3 has haunted me. The whole aspect of initializing unit gear/loadout using tedious programming syntax in a textbox that gives limited information on what the member functions associated with the object your using does..
In layman's terms, I want to be able to drag and drop, or use a click from one list and add to the other list for an easier, quicker way to get a mission worked up. I do love the functions menu, but this doesn't contain lists of all the item codes which can be used on these units.. My Idea:
Instead of having to manually code into the initialization of a civilian, or any other type of unit; why not just give the editor the ability to open some form of a inventory screen where a list of items can be placed into the inventory of the character you are trying to initialize?
So in terms of technicality, when a button is pressed in the unit placement, such as "Inventory", this button opens up a new form that essentially has a listed collection of Weapons, Gear, Ammo, etc.. That way, for people who want to quickly add gear to a civilian, or something of the sort; this could be implemented with ease and without having to actually code this into the init box which can be tedious.
I think that this would make life easier for the typical Arma 3 player who wants to whip up a customized unit with a manner of seconds without having to alt-tab to the wikia to look at the item id's, as well as the proper code syntax to tediously add items to the inventory of a single unit. I know the CTRL+C CTRL+V keys make it better, but it isn't efficient when one might be designing a rather large scenario.
Also, the ability to save these inventories as custom classes for your unit, or to just save them in general would be even nicer, to reduce repitition.
Anyone else agree with me on this? I mean, it should also be ok to still give users access to the Init box, because that is a powerful little place to enter lots of scripts, code, and so forth.. But for inventory management, it could take some weight off the hands of those trying to really get a mission going.