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wrong texture mapping with terrain quality on high or above
Closed, ResolvedPublic


The ground appears to be flowing under the static objects on a hillside.


Legacy ID
Steps To Reproduce

This is always to able replicate by looking at a rock or static object on a hill and moving along the lower edge of the object.

Additional Information

I tested this in the Alpha and DEV versions

Event Timeline

invictus edited Steps To Reproduce. (Show Details)Mar 22 2013, 6:07 PM
invictus edited Additional Information. (Show Details)
invictus set Category to Anims.
invictus set Reproducibility to Always.
invictus set Severity to Minor.
invictus set Resolution to Duplicate.
invictus set Legacy ID to 2091913918.May 7 2016, 12:59 PM

This is caused by wrong texture mapping on the terrain.
you should rename this issue something like "wrong texture mapping with terrain quality on high or above" (low and standard work well)

The glitch only occurs on ground textures, as far as I know, especially noticeable when the polygon is viewed on a low/high angle and therefor most likely, when you get prone.
But there might be a connection with the rendering of clouds (described in this issue #0000567 , since their mapping is messed up as well).
You can temporarily fix it, by setting the terrain quality to low or standard, but I doubt it will take that long to patch, once the devs noticed.

Duplicate of #586.