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Aircraft + Gravity + Damage
Closed, ResolvedPublic

Description

I think a portion of this has been touched on somewhere on here. But I decided to go all out. Hopefully see improvements in an update or the beta on the calculations for some of these. :)

AIRCRAFT: For the most part helicopters fly pretty well, should be more limitations on the rolling past certain degrees. Watching people do backflips, while fun to do and see done, there are only a very few helicopters that can actually pull off flips or barrel rolls. Even if the 'copter is rated to do those manuevers it would require ALOT of altitude.

GRAVITY: The aircraft, even though it weighs tons more than most other objects on the map, they somehow seem to be able to glide to the ground when the engine cuts off from being shot or if you simple shut it off and sit in it while it falls slowly to the ground. It may even land itself with minimal damage.

DAMAGE: I also watched a heli take 3 direct hits from AA rockets. The engines spun down and they landed perfectly on mountain, and their whole squad lived. But then again, I can take the engine or tail rotor out with my 7.62 EBR with ease. AA rockets should be a little more effective in damaging at least instruments/tail or main rotor assemblies.

Details

Legacy ID
3033299981
Severity
Minor
Resolution
Duplicate
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

Let any AI shoot you out of a helicopter or Cut the engine to your helicopter or Eject out of your helicopter. Take hits from an AA rocket while not traveling at high speeds.

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Its drop in altitude will be that of a paper plane glider. Most of the time If you were not traveling at a high forward speed (hover or close to) the aircraft will fall to the ground

Additional Information

initial cut on the engine, there will be a period of gliding but almost instantanious "drop like a brick" moments after and then of course that moment during your battle in-game, everyone looks up to catch a glimpse of the poor bastard flying it go up in a beautiful explosion.

I should be affraid for my characters life when I hear a chopper going down near me!

http://en.wikipedia.org/wiki/Equations_for_a_falling_body

Event Timeline

Marine edited Steps To Reproduce. (Show Details)Mar 20 2013, 7:54 AM
Marine edited Additional Information. (Show Details)
Marine set Category to Gameplay.
Marine set Reproducibility to Always.
Marine set Severity to Minor.
Marine set Resolution to Duplicate.
Marine set Legacy ID to 3033299981.May 7 2016, 12:55 PM
Marine added a subscriber: Marine.

Steps to Reproduce: Line "the aircraft will fall to the ground" *EDIT TO* "the aircraft will slowly fall to the ground."

Bud, What they are trying to represent with the bird not falling to the ground is called auto rotation. In which a catastrophic failure of the motor completely disengages it from the blades themselves and they freely spin at max rotation until relative energy is lost. This still creates lift and provides a window for the pilot to safely get to the ground before total free-fall is induced. As for the damage and the flips most of the birds in the game actually can as their relative geometry is almost symmetric on either side and all of them have variable geometry rotors and it does not take as much altitude as you think. The damage is just a hit box issue that im sure will be tweaked. I hope this helps your understanding a little better as to why they do this. Semper!

Please limit each ticket to one clearly defined bug report or feature request.

From what I can see, these have already been reported, so make sure to search before posting.