Mines will react through walls (including detonating, bringing up the mine warning, bringing up the disarm context menu, and even allowing themselves to be disarmed).
To be clear, the explosive force/shrapnel does not penetrate the wall, so all's well in that regard (in as far as shrapnel not penetrating walls is fine. not sure if it is or isn't meant to from a <1ft detonation distance) The problem is that the mine will react/report through a wall, essentially rendering a booby trap useless.
Description
Description
Details
Details
- Legacy ID
- 3020813427
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Category
- Explosives
Steps To Reproduce
start editor
place explosives expert (near an area with enter-able buildings)
preview
set a mine inside a building near a wall (preferably with more than one entrance/exit. personally I used the bounding APERS)
exit and walk around the building
when you reach the area of the mine, observe that it can be interacted with (or may possibly detonate) through the wall
Event Timeline
Comment Actions
Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.