Whether it's a tree, barrel, section of wall, port-o-potty, telephone or light poles, once it's knocked over there's no collision detection. This allows players and bullets to pass right through as if it's not even there.
Description
Description
Details
Details
- Legacy ID
- 2822618994
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Category
- Game Physics
Steps To Reproduce
Create mission as Explosives Specialist
Knock over any of the mentioned objects with an explosive charge
Walk and shoot through fallen object.
Event Timeline
Comment Actions
I'm wondering if this happens on purpose... I think that the AI would have serious problems in advancing with e.g. APCs and tanks if the fallen trees had collision enabled (think about a couple of trees fallen on the road...)
Comment Actions
Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.