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Fallen objects have no collision detection with characters or bullets.
Closed, ResolvedPublic


Whether it's a tree, barrel, section of wall, port-o-potty, telephone or light poles, once it's knocked over there's no collision detection. This allows players and bullets to pass right through as if it's not even there.


Legacy ID
Game Physics
Steps To Reproduce

Create mission as Explosives Specialist

Knock over any of the mentioned objects with an explosive charge

Walk and shoot through fallen object.

Event Timeline

ExploitedYouth edited Additional Information. (Show Details)
ExploitedYouth set Category to Game Physics.
ExploitedYouth set Reproducibility to Always.
ExploitedYouth set Severity to Minor.
ExploitedYouth set Resolution to Open.
ExploitedYouth set Legacy ID to 2822618994.May 7 2016, 12:43 PM
Ezcoo added a subscriber: Ezcoo.May 7 2016, 12:43 PM
Ezcoo added a comment.Mar 16 2013, 4:23 PM

I'm wondering if this happens on purpose... I think that the AI would have serious problems in advancing with e.g. APCs and tanks if the fallen trees had collision enabled (think about a couple of trees fallen on the road...)

That doesn't seem like something they'd do intentionally in my opinion.

Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.