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AI does not differentiate between lit and unlit objects at night / AI too blind at night issue
Closed, ResolvedPublic

Description

Use the repro mission to test this. I'm using 1.0 AI difficulty slider and max skill in the mission. Iranian soldier has NVGs removed. {F18103}

Details

Legacy ID
3831306592
Severity
Major
Resolution
Open
Reproducibility
Have Not Tried
Category
AI Issues
Steps To Reproduce

Try dancing left and right (or whatever) in a light source right in front of him.
He won't see you.
He will spot you only when you move within 20m of him. And something tells me only because he will hear a sound of your footsteps.

Additional Information

As a player you can easily tell an enemy from a friendly when he's lit by those lamps. This creates an unfair advantage for humans.

The night itself isn't that dark either. AI should at least be able to spot your silhouette moving around in the dark.

Fixing this not only will make AI reactions more humanlike, it will also create the ability to make true stealth missions, where light sources and movement speeds make a difference.

Event Timeline

metalcraze edited Additional Information. (Show Details)
metalcraze set Category to AI Issues.
metalcraze set Reproducibility to Have Not Tried.
metalcraze set Severity to Major.
metalcraze set Resolution to Open.
metalcraze set Legacy ID to 3831306592.May 7 2016, 12:42 PM

Somewhat related to http://feedback.arma3.com/view.php?id=1656 in terms of lighting, having the issue on this page fixed alongside with being able to destroy lights will definitely make an improvement.

Mass closing ancient tickets with no activity for > 12 months; assume fixed or too trivial.

If this issue is still relevant in current dev build, please re-post.