When looking around using freelook or trackIR, there is an exaggerated effect of sound coming from the direction opposite of which you are facing. This creates the effect where sounds produced by the player's movement sound as if it was originating away from the player's body (someone moving beside you). This should be changed such that any sound produced by the player's movement should sound as if it was originating from the player's body regardless of which direction the player is facing.
E.G.
User looks left and walks/moves, sounds play on the right side only.
User looks right and walks/moves, sounds play on the left side only.