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Movement sound positioning incorrect when rotating view/head
Closed, ResolvedPublic


When looking around using freelook or trackIR, there is an exaggerated effect of sound coming from the direction opposite of which you are facing. This creates the effect where sounds produced by the player's movement sound as if it was originating away from the player's body (someone moving beside you). This should be changed such that any sound produced by the player's movement should sound as if it was originating from the player's body regardless of which direction the player is facing.

User looks left and walks/moves, sounds play on the right side only.
User looks right and walks/moves, sounds play on the left side only.


Legacy ID
Steps To Reproduce
  1. Turn virtual head to the left or right.
  2. Move in any direction.
  3. Observe where sound is played from. It should sound as if there was another character producing the sound from the side opposite of that where the player is facing.

Event Timeline

lev edited Steps To Reproduce. (Show Details)Mar 15 2013, 7:39 PM
lev edited Additional Information. (Show Details)
lev set Category to Sound.
lev set Reproducibility to Always.
lev set Severity to Minor.
lev set Resolution to Open.
lev set Legacy ID to 3667159386.May 7 2016, 12:40 PM

Closing due to lack of activity in over five months. If this issue is still reproducable for you, please create a new ticket for it or ask for this one to be re-opened.