The sweeping sound that is made to simulate the effect of character going through high grass and/or the sweeping sound of trousers when walking is positioned badly when you're using one of the three highest stances. It's played almost only from the left side, causing confusion and frightening moments because it sounds like that someone is walking on your left side. While the effect might not be very noticeable with e.g. 2.1 speaker systems, it's disturbing with e.g. headphones because of the stronger 3D effect of sounds. {F18059}
Description
Description
Details
Details
- Legacy ID
- 1861778720
- Severity
- Minor
- Resolution
- Not A Bug
- Reproducibility
- Always
- Category
- Sound
Steps To Reproduce
- Place e.g. an OPFOR Rifleman to Agia Marina to position: x=2964, y=5934, z=3.47 (check attached screenshot)
- Walk around on the marked areas using the three highest stances
- Observe that the sweeping sound is played almost only from the left channel, making it sound like someone was walking just next to you
Event Timeline
Comment Actions
Sound card: Xonar DGX
Audio driver version: 7.12.8.1800
Headphones: Steelseries Siberia v2
OS: Win 7 64-bit
Comment Actions
This issue is not appearing at this days. Probably fixed long time ago, just forgot to close this ticket. Closing