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Movement sound played in left channel
Closed, ResolvedPublic


The sweeping sound that is made to simulate the effect of character going through high grass and/or the sweeping sound of trousers when walking is positioned badly when you're using one of the three highest stances. It's played almost only from the left side, causing confusion and frightening moments because it sounds like that someone is walking on your left side. While the effect might not be very noticeable with e.g. 2.1 speaker systems, it's disturbing with e.g. headphones because of the stronger 3D effect of sounds. {F18059}


Legacy ID
Not A Bug
Steps To Reproduce
  1. Place e.g. an OPFOR Rifleman to Agia Marina to position: x=2964, y=5934, z=3.47 (check attached screenshot)
  2. Walk around on the marked areas using the three highest stances
  3. Observe that the sweeping sound is played almost only from the left channel, making it sound like someone was walking just next to you

Event Timeline

Ezcoo edited Steps To Reproduce. (Show Details)Mar 15 2013, 10:16 AM
Ezcoo edited Additional Information. (Show Details)
Ezcoo set Category to Sound.
Ezcoo set Reproducibility to Always.
Ezcoo set Severity to Minor.
Ezcoo set Resolution to Not A Bug.
Ezcoo set Legacy ID to 1861778720.May 7 2016, 12:38 PM
Ezcoo added a subscriber: Ezcoo.

Sound card: Xonar DGX
Audio driver version:
Headphones: Steelseries Siberia v2
OS: Win 7 64-bit

Edited title for clarity.

This issue is not appearing at this days. Probably fixed long time ago, just forgot to close this ticket. Closing