In ArmA2/OA only houses were of config type "House", but on Stratis, it appears almost every statically placed object such as barriers or even coral reefs is of type "House" which makes object collections using e.g. nearestObjects pretty much unusuable.
Description
Details
- Legacy ID
- 498317690
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Category
- Config
Execute a script in debug console long the line of:
buildings = nearestObjects [[3800,3800], ["House"], 4000];
diag_log buildings;
Sample contents of "buildings" variable from diag_log output:
"[Land_HBarrier_5_F,Land_HBarrier_5_F,Land_HBarrier_5_F,Land_HBarrier_5_F,Land_HBarrier_5_F,Land_HBarrier_5_F,464d0100# 45362: bw_setbig_tubeg_f.p3d,464deb00# 45413: bw_setsmall_tubeg_f.p3d,464dcb80# 45411: bw_setsmall_tubeg_f.p3d,464cb580# 45363: bw_setbig_tubeg_f.p3d,4647e080# 45546: bw_setbig_corals_f.p3d,4647d600# 45550: bw_setsmall_tubeg_f.p3d,464de080# 45415: bw_setbig_tubey_f.p3d,4647eb00# 45545: bw_setsmall_brains_f.p3d,46501600# 45414: bw_setbig_tubey_f.p3d,464dc100# 45416: bw_setsmall_brains_f.p3d,4649d600# 45497: bw_setsmall_tubeg_f.p3d,464ca080# 45364: bw_setbig_tubeg_f.p3d,464dd600# 45367: bw_setbig_tubeg_f.p3d,4649f580# 45712: bw_setsmall_tubeg_f.p3d,464df580# 45659: bw_setsmall_brains_f.p3d,464fcb80# 45660: bw_setsmall_brains_f.p3d,4649cb80# 45498: bw_setsmall_tubeg_f.p3d,464e3580# 45417: bw_setsmall_brains_f.p3d,46502b00# 45385: bw_setbig_corals_f.p3d,4648e080# 45921: bw_setbig_tubeg_f.p3d,464c9600# 45365: bw_setbig_tubeg_f.p3d,464cab00# 45361: bw_setbig_tubeg_f.p3d,464a5600# 45713: bw_setsma..."
Event Timeline
Can be workarounded by filtering for "House_f" parent class, but still some lamp posts will be returned.