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Implement a climb function
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Add the ability to climb on small obstacles (for example, up to shoulder height) and through large windows. Too many objects would be scalable in real life, but are not in game. Small H-barriers for example could be passed by climbing on top of them for infiltration etc.

Proposed implementation: make the "step-over-key" context sensitive, so it'll trigger step-over function before a small obstacle and climb function before a medium obstacle or window. While at it, make a soldier scale a ladder when pressing the step-over-key in front of a ladder.


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Event Timeline

p00d73 edited Steps To Reproduce. (Show Details)Mar 14 2013, 8:25 PM
p00d73 edited Additional Information. (Show Details)
p00d73 set Category to Gameplay.
p00d73 set Reproducibility to N/A.
p00d73 set Severity to Feature.
p00d73 set Resolution to Duplicate.
p00d73 set Legacy ID to 3806043903.May 7 2016, 12:36 PM

re post of a few others, XP(I have one of these too.)

p00d73 added a subscriber: p00d73.May 7 2016, 12:36 PM

@goldblaze: ah, did a search before posting, but couldn't find any. The search isn't really very thorough.

Also, I left the info small so one could make suggestions on how to do it and such.

Ok, I've tagged this one with duplicate.