as the summary says. while walking with weapon down, the sound effects for steps sound at about twice the speed of steps being taken by the model animation.
- Legacy ID
Steps To Reproduce
Start the Editor.
Insert a Rifleman as Player (BLUFOR/Blue/Men/Rifleman).
Click on the Preview button.
set self to walk and lower weapon
freelook down to see feet
observe the discrepancy between sound effect and animation rate