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Recoil Problems and Bipod/Other Weapon Mounting
Closed, ResolvedPublic

Description

As has probably been noted by many other players of the alpha, weapon recoil seems to be rather exaggerated. From Arma 2 to Arma 3, there is a significant gap in the level of recoil given by each of the weapons. Now, I understand that I am working based on the experience of firing 5.56mm weapons in Arma 2 versus weapons chambered for 6.5x39mm cartridges in Arma 3, but I really don't think recoil would be so much greater, especially since the firing systems have various weights etc., so recoil would very likely be about the same as a 5.56mm NATO weapon. While I greatly enjoy the game as I have seen so far, and think it is a massive improvement over Arma 2, I really think that having such high recoil will be a large handicap to gameplay in the future.

On a related note, I believe allowing the player (and AI alike) to rest his weapon on a wall or window sill to steady firing will add a significant and enjoyable element to the game's combat. This would certainly include use of bipods on weapons, such as the MX SW.

Details

Legacy ID
1429429995
Severity
Major
Resolution
Duplicate
Reproducibility
Always
Category
Gameplay
Steps To Reproduce

Just shoot any weapon and watch it buck like a mule.

Additional Information

Speaking of the MX SW, are BI planning on giving the MX a proper designation, since I assume MX in this instance is being used in the same way one would use the year 20XX, where the X is an undecided number? So, maybe the MX is actually going to become... oh, I don't know... the M-17?

Event Timeline

daellis94 edited Additional Information. (Show Details)
daellis94 set Category to Gameplay.
daellis94 set Reproducibility to Always.
daellis94 set Severity to Major.
daellis94 set Resolution to Duplicate.
daellis94 set Legacy ID to 1429429995.May 7 2016, 12:28 PM

See #0000432.